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Learning Plan Networks in Conversational Video Games by Jeffrey David Orkin B. S., University of Washington (2003) Submitted-to the Program in Media Arts and Sciences in partial fulfillment of the requirements for the degree of Master of Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY August 2007 Massachusetts Institute of Technology All rights reserved.

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Effect of interpolating action and language models on correlation for the validation set : Scatter plot of correlation between likelihoods and human ratings : Human inter-rater agreement : Rater agreement with my ratings, based on mode of 10 rater's ratings : Histogram of human ratings for test set : Scatter plot of correlation between likelihoods and human ratings : Effect of interpolating action and language models on correlation for th e test set...

: Graph of customer behavior in a game rated typical by humans and th e sy stem : Game with typical physical behavior, but atypical language : Graph of customer behavior in a game rated atypical by humans and th e sy stem : Waitress and customer order lots of pie and beer : Complete script for a very short game...

A representation of common ground for everyday scenarios is essential for these agents if they are to be effective collaborators and communicators.

Effective collaborators can infer a partner's goals and predict future actions.

Specifically, I describe learning the Restaurant Plan Network from data collected from over 5,000 players of an online game called The Restaurant Game.

Thesis Supervisor: Deb Roy Title: Associate Professor Learning Plan Networks in Conversational Video Games by Jeffrey David Orkin Submitted to the Program in Media Arts and Sciences in partial fulfillment of the requirements for the Master of Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY August 2007 Advisor...

A Plan Network is a statistical model that provides representations of social roles, object affordances, and expected patterns of behavior and language.

I describe a methodology for unsupervised learning of a Plan Network using a multiplayer video game, visualization of this network, and evaluation of the learned model with respect to human judgment of typical behavior.

Deb Roy Associate Professor of Media Arts and Sciences MIT Media Lab Learning Plan Networks in Conversational Video Games by Jeffrey David Orkin Submitted to the Program in Media Arts and Sciences in partial fulfillment of the requirements for the Master of Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY August 2007 Thesis Reader.

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