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The first time this property is accessed, it will lazily create an image representation of the window and place that into a layer which is then animatable.When you are done with the layer, you are responsible for calling , which will remove the extra window and release resources.'transparent' covers floating 'buttonless' covers minimal floating There are two use cases that I think we do not have to cover (until someone pipes up) 'none' covers the fullscreen or quake-like terminal use case.

However, looking through glutin I have no idea where to start, so unless someone else has a good idea on where to apply the necessary changes this is probably put on hold.

in a horribly hackish way, but even with that work would still need to be done to add automatic padding to the top, and re-enable the title by finding a way to change the font color or render our own.

EDIT: if anybody wants to play with this more and make it, like, not shit, diffs here: [email protected] in a horribly hackish way, but even with that work would still need to be done to add automatic padding to the top, and re-enable the title by finding a way to change the font color or render our own.

EDIT: if anybody wants to play with this more and make it, like, not shit, diffs here: [email protected]

As a result of this static representation, if the window updates its contents while the layer is shown, that change will not be reflected in the layer. But really, all I care about is that you put this library to good use.

So as a result, this class is more geared toward short animations that take place during a time where the content is most unlikely to change, such as when the window is opening or closing. I want to help make OS X development a friendlier place, and this is one of my attempts at doing so.

This can be achieved by using the following flags on NSWindow, assuming the window background color is set accordingly (example in Swift).

The positive feedback definitely shows that aesthetics are highly valued.

Due to the way works, there are some large limitations with what this library can provide.

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